Pricing

Artist accounts are free. We make money through our revenue share on sales, which is 15% for digital, 10% for merch. We also offer Bandcamp Pro (our premium tier for artists), and Bandcamp for Labels, both for a monthly fee.

Is there a volume discount?

Yes, the revenue share on digital drops from 15% to 10% as soon as you reach $5,000 USD in sales (and stays there, provided you’ve made at least $5,000 in the past 12 months).

For merch sales, does the 10% revenue share apply to shipping and tax?

No. Shipping and tax, if applicable, are not included when calculating the share on merch.

Are payment processing fees included in the revenue share rates?

No, processing fees are separate and typically range between 4 and 6%. Please see the details here, including tips on what you can do to minimize those fees.

Is there a break for higher-priced items?

Yes. Many expensive items are sold through Bandcamp, like deluxe packages and beat licenses, and with name-your-price we occasionally see superfans paying hundreds of dollars for a single album or track (thanks mom!). The revenue share applies to the first $100 of an item only (or the item total when more than one of that item is purchased).

How do I get paid, and how often?

For digital content: Your share of digital sales is paid on a daily basis into whatever PayPal account you specify (higher-value purchases, like a track that sells for $500, may take a bit longer to arrive). Bandcamp collects its share at the time of sale.

For merchandise: When a fan purchases a physical item, the money flows directly from them into your PayPal account. We keep a running tab of the revenue share owed to Bandcamp on those sales, and either take it out of a future digital sale, or by periodically collecting the proceeds from a merchandise sale.

You can find more information about revenue sharing and your sales history over here.


We want our pricing to be as clear as possible. If any of the above doesn’t make sense, please get in touch. We’ll happily answer your questions and use them to keep improving this page.